Magic: The Gathering - Tutorial Week 1
Author's Note: Due to logistic issues, this tutorial was left on hiatus for some time. It is now back with updates every Monday, with a minimum of six episodes. Depending on how things go, tutorials after episode 6 will be geared towards specific game topics. As a measure of apology, episode 2 will also be updated today. End note.
alutations, everyone. Welcome to the Planeswalking Peddler’s official Magic: The Gathering Tutorial. This series of tutorials will be aimed mostly at beginners, but in the later episodes as we get the fundamentals out of the way, we’ll dive deeper into the twist and turns of the game and what advantages you can evoke from the rules.
And before that I suppose I should take time to introduce myself. You may call me Aihiave, or Ai if it’s easier. I have been a long-time player of Magic since 1998, but decided to be more a collector rather than delve into competitive play. The game has been a passion to me as a fount of inspiration for my writing more than as a contest of skill and judgement. Nevertheless I keep myself updated with the latest rules.
And now, on with the show.
Magic is a turn-based strategy game (TBS game, like chess), and is normally played between two opposing players. Both players start with an empty battlefield, and as the game progresses they gather resources to produce units with which to attack the opponent.
Like many other strategy games there are actually multiple ways to win, but the most widely employed way is to reduce the opponent’s life points from 20 down to 0. Summoning creatures and attacking with them is one way to do that. We’ll look at a simple game scenario and I’ll explain what’s going on.