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Ever since their sacrifice that saved all realities, “players” started to see print.
And by players, I mean Planeswalkers.
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So why are Magic players considered planeswalkers? Because like Jace Beleren, we can travel from one Magic expansion to another. For every Magic expansion released and for every one we play, we “walk” from one Magic reality to the next, sampling the world of Zendikar, then Mirrodin, and who knows if we’ll return to Kamigawa in the future.
Planeswalkers, like players, transcend single Magic expansions.
And on to how planeswalkers actually work in the game. I’ll give the notes in point form for easier reference.
- Planeswalkers are permanent cards. They enter the battlefield with a life total (loyalty) just like a player has a life total. All planeswalkers’ life/loyalty are indicated on the bottom right corner of the card. In the case of Jace Beleren, he starts with 3 life/loyalty.
- Planeswalkers are not creatures. They cannot go into combat like creatures. They cannot be killed, buffed, or protected by cards that specifically care about creatures. They can use their abilities straight away, unlike some creatures that have to wait a turn before they can use their abilities.
All planeswalkers have multiple abilities. All abilities work at sorcery-speed, meaning they can only be used during your turn, during your main phases, and only when the stack is empty.
- Only one ability can be used per turn.
- All abilities have a cost. These costs are represented by up or down arrows to the left of the ability. Jace’s first ability increases his life/loyalty counters by 2. His second ability reduces this number by 1. The last one reduces this number by 10.
- You can’t use an ability if you can’t pay for it. This means
that you need at least 10 life/loyalty on Jace to use his third ability. You can’t use it if Jace has less than 10 loyalty counters on him.
- Planeswalkers are like players. This means that they can be attacked in the same way you can attack the opposing player. Creatures can block opposing creatures to protect a planeswalker just like they can block creatures from damaging you. Planeswalkers can also be hit by damage spells like Lightning Bolt just like a player can be hit by a Bolt.
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“-1: Target player draws a card.”
Blue targets himself with this ability, and he ends up drawing one card while reducing Jace’s loyalty by one. The illustration shows Jace with eight counters on him, to show he has eight life/loyalty. After using the second ability, Jace goes down to seven loyalty counters (7 life).
Blue then passes the turn to White.
For the sake of this example, White won’t do anything but enter combat. Since Jace is like an analogue for a player, White can attack Jace and try to kill him. White can also attack Blue since Blue is his opponent. White thinks and then splits his attack as follows:
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Blue decides to block, and this is what we get:
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If someone were to aim a damage spell at a planeswalker, that planeswalker would take the damage and he’s loyalty would go down.
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Now another thing about planeswalkers. Some of them give abilities that happen until the end of the game, abilities that cannot be destroyed.
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“-5: You get an emblem with “Mountains you control have ‘
:This land deals 1 damage to target creature or player.’””
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Whenever someone gets an emblem, it means that the given ability is “on” until the game ends. This is different from abilities that are only “on” until the end of the turn. So if you activate Koth’s last ability, you get the emblem, and from then on all your Mountains can tap to do 1 damage to anything. Doesn’t matter if the Mountain enters the battlefield after Koth is gone/dead. That Mountain will still get the “can do 1 damage” bonus.
Another small ruling about planeswalkers. Take a look under the illustration.
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You know, I think I’ll give it a rest for now. Thank you for listening and have a fabulous week ahead.
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