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nce every now and
then I feel an incredible urge, an urge fuelled by excitement and driven by
wonder and amazement, an urge to experience the out-of-the-ordinary and the
brand-spanking-new, an urge to just dive into the random mess and make sense of
it so as to ride the wave of logic to victory.
Do you know what
that means? It means a new Magic
expansion is on the horizon and I intent to make the most of the pre-release.
Fast forward a
few days later and the pre-release of Avacyn Restored had done its deed on the
congregation of players that attended the events. I can’t tell you at the time
of this writing what were in the ’vaults, but I can do what I normally do on
the first Monday after a pre-release, and that is to give a brief tutorial on
the mechanics of the newest set. Avacyn Restored brings with it some things old
and some things new. Undying is back. Tribal themes are there. As for the new,
we have Miracle and Soulbond.
Miracles can be
casted normally, or they can be casted when you draw the card. If you cast a miracle
card when you draw it, the cost is decidedly cheaper, but it also means you may, and I stress ‘may’, have to commit
mana at an inopportune time. But considering the vast discount you’re getting
for doing it the miracle way, I would say it’s worth it.
Note, however,
that to cast a card through the cheaper miracle cost, that card has to be the first card you drew on that specific
turn. In a deck with no card-drawing power, this is easy. You just keep drawing
cards like normal at the beginning of your turn, and if you see a miracle card,
you may choose to cast it for cheap.
In a deck with
Think Twice, which allows you to draw a card on the opponent’s turn, you will
be able to cast miracles on the opponent’s turn, even if it’s a sorcery. The
timing for casting miracles through the cheaper miracle cost is when you draw
them – you can ignore other timing restrictions unless you’re casting them from
your hand.
And if you draw
multiple cards in one turn, say from Divination, only the first card you drew
that turn can be casted from its miracle cost. If you already drew a card
during the beginning of your turn, then that’s that – Divination won’t give you
a chance to cast a miracle because you’re drawing your second and third cards
for the turn, not the first.
This all might
sound a bit complicated, so I’m going to break it down:
Miracle
-
an alternate
cost that allows you to cast a card while ignoring it’s timing restrictions
-
the
miracle cost can only be chosen if the card is the first card you drew on your
turn, or on your opponent’s turn (or in a multiplayer game, on anyone’s turn)
-
once
you have drawn a miracle card and placed it together with the other cards in
your hand, you have forfeited the chance to cast that card for its miracle cost
Thus we come to
the second important mechanic of Avacyn Restored: Soulbond.
Soulbond is a
creature ability with two important details. The first is you may pair a
soulbond creature with another creature to get a bonus. The second is that as
long as both creatures are paired together, they both get that same bonus.
Let’s look at
some examples.
When you have a
creature with soulbond, you can pair it with another creature when it enters
the battlefield so that they both get a bonus. Once the pair has been made, you
cannot unpair them unless one of those creatures leaves the battlefield
(through dying, being returned to hand, or being exiled)
It doesn’t matter
which creature entered the battlefield first. If the creature with soulbond
entered the battlefield, then another creature without soulbond entered the
battlefield, you can pair them. If it’s the other way around, you can still
pair them. If both creatures have soulbond, then you can put them together and
both creatures with get two bonuses.
Remember that
soulbond doesn’t target a creature to be paired, which means you can still pair
a shroud creature with a soulbond creature. The only thing you can’t do is pair
together creatures that you don’t control.
How about two or
three soulbond creatures pairing with the same creature? Do the abilities all
pile up? Unfortunately, a pair consists of only two creatures. You can’t pair a
soulbond creature with another creature that has already been paired. Semantics,
I suppose.
And now, we come
to the end of this brief tutorial on the newest mechanics to grace the Magic scene. Soulbond is powerful in
limited, and miracles are indeed miracles when you get them for a huge discount
in cost. The drawbacks can be played around, but their impact on the
constructed scene has yet to be understood.
In any case, this has been Aihiave Servir. So
long, farewell, and goodbye. May we meet again under the looming silhouette of Magic 2013.
Great Job as usual Aihiave :)
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